πŸ‘₯ Team Sizing & Virtual War Room

What happens when you click

0of 25 allocated
β€”server capacity in 18 months
β€”months needed
Validation results appear here.

War-room dependencies

BSAsΓ—4
➜
ArchitectsΓ—2
➜
Mig. EngineersΓ—8
➜
QAΓ—4
➜
SREsΓ—4
PMsΓ—3 Β· orchestrate
Click a role to see its dependencies.

    Deep dive

    How

    • Size from throughput: servers Γ· months Γ· servers-per-engineer-month β†’ engineers.
    • Keep QA at β‰₯ 1 per 2–3 engineers.
    • Architects are few but gate everything early; SREs are few but gate everything late.

    Why

    • A Migration CoE centralises patterns, tooling and lessons so every wave is faster than the last.
    • The war room is the escalation path during cutovers and hypercare.

    When

    • Mobilise at T-9 months after CFO approval.
    • Scale SREs up and migration engineers down as waves complete.

    Pitfalls

    • All engineers, no BSAs: you migrate fast into the wrong dependencies.
    • No SREs: Day-2 chaos, bill shock, nobody owns backups.
    • One PM for 5,000 servers: CAB paperwork becomes the bottleneck.

    Key ideas

    The counts in the brief total 25

    2 Architects + 3 PMs + 8 Migration Engineers + 4 BSAs + 4 QA + 4 SREs = 25. The playground enforces this total so trade-offs are real: adding a tester means removing someone else.

    MCoEThroughputLanding zoneCABDay-2

    🐍 Python executed on the server (team_plan)
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